Robo-Peter is the 7th episode of season 2, and overall 20th episode of the animated series.
Plot[]
In Brantford, Peter and Judy try to leave the house and have fun outside, but Aunt Nora stops them as Peter hasn't finished his homework, so she lets Judy go but forbids Peter from going until he does his homework. In the attic, Peter throws a huff so he decides to play "JUMANJI" by himself and have fun there. He gets the clue "THE GRASS LOOKS GREEN ACROSS THE RIVER WIDE, A SIMPLE STICK LEADS TO THE OTHER SIDE." before being sucked into The Game. He arrives on the bank of a river and seeing a stick acting as a lever for a boulder on top of a cliff, climbs it and pushes the boulder off with the stick. The boulder and other rocks that fall create a path for him to the other side, but a Tiger arrives to attack him. Before the cat can attack Peter, Alan arrives and after short tussle, throws the Tiger into the river and it swims to the other shore and leaves.
Alan asks Peter where Judy is, and seems unconvinced that she would allow Peter to play The Game on his own. Peter however thinks that the two of them can have fun on their own and is excited about crossing the river as there are cool looking rapids over there, then he realizes that crossing would immediately solve his clue and send him home which bums him out, as it was too easy a turn. Alan has an idea for Peter follow him and they end up at Ibsen's lab, worrying Peter as Professor Ibsen is normally hostile to them, but the lab, Alan seems to greet Ibsen like an old friend and he even invites Peter and Alan in for refreshments. Peter's understandably worried about this change of character, but Alan assures him Ibsen has changed. Ibsen too reveals that he, with Alan's help, has seen the error of his ways and has been designing more friendlier creatures to populate "JUMANJI", having realized that his old approach was wrong and he asks for Peter's help. Alan is also glad to help Ibsen, as it means that The Game can never harm him again. Peter initially refuses as he knows Aunt Nora and Judy will miss him, but Alan summons a synthetic replication of Peter who can solve his clue for him and take his place in Brantford and Peter agrees. At the river, Peter, Alan and Ibsen observe Robo-Peter crossing the river and solves Peter's clue as "JUMANJI" believes him to be the real Peter, and they head back to Ibsen's lab. Out of sight, Ibsen starts to smile as his plan is working.
At home, Robo-Peter puts the game away and starts to complete Peter's homework, as Judy walks in and refuses to play "JUMANJI" with her as he has chores to do, surprising her. At school the next day, Mrs. Burnbaum gives a pop math quiz, but Robo-Peter easily answers the questions and gets a perfect score, impressing his teacher. After school, Aunt Nora and Judy are impressed that Robo-Peter made the house immaculate and had even started making dinner, but Judy starts to get suspicious of him. Back in "JUMANJI", Peter starts helping Ibsen with his work and even creates a robotic dog he names Spike and Ibsen brings it to life for him with his voice controller, commanding Spike to be Peter's friend. Spike soon falls down a flight of stairs and Peter follows him, where he discovers a workshop full of parts that resemble human body parts and a lifeless Judy. Peter then discovers Alan locked up in a cage, who tells him to run before he's caught by Ibsen and the Alan who was with Peter was actually a robotic duplicate all along. After locking up Peter with the real Alan, Ibsen then reveals his masterplan: by using Robo-Peter to take his place on the outside to lure and trap more players into The Game, allowing Ibsen to replace them with more robot versions until the entire Earth is populated by just Ibsen's robotic copies, making "JUMANJI" the master of all. Alan is horrified to learn that Robo-Peter solved the real Peter's clue as that leaves Peter without a clue and thus unable to return home, just like him.
In Brantford, Judy grows more and more suspicious of Robo-Peter, as he keeps refusing to play "JUMANJI" with her. At school, Robo-Peter defeats and humiliates Rock and invites a crowd of admiring students over to the Parrish Mansion for pizza, and also in order to get more people into The Game. In Ibsen's lab, Peter and Alan are found by Spike who manages to set them free. The two head to Ibsen's power generator and try to come up with a plan to shut it down. At home, Aunt Nora tells Judy that Peter has invited friends round, who are up in the attic, horrifying Judy who arrives upstairs just in time to stop the crowd Robo-Peter collected from playing "JUMANJI" and kicks them out. Judy is then confronted by Robo-Peter, who acts hostile towards her, making her suspect that her brother is actually not there with her but inside The Game. Judy manages to trick Robo-Peter into dropping the dice which counts as a roll and he gets the clue "BLIND OBEDIENCE BRINGS DISASTER, UNTIL THE SERVANT TURNS ON THE MASTER." and he and Judy are sucked into The Game, landing near Ibsen's factory as Robo-Peter runs straight inside. Meanwhile, Spike distracts Robo-Alan so that the real Alan can get close to shut off the generator, until Robo-Peter shows up and blows his cover by noticing Alan sweating, which robots cannot do. In the confusion of Peter and Judy getting captured, Alan takes advantage of the distraction when Ibsen's trying to determine which is the real Peter to overload the power generator, destroying Ibsen's factory.
The real trio escape from the demolished factory, while a very angry Ibsen uses his voice command speaker to send the Robotic duplicates of Peter, Alan and Judy after the real Peter, Alan, Judy and Spike. No matter what they do, nothing stops the robot versions until Robo-Peter is seemingly crushed by a boulder, and they fall behind when Judy is nearly swallowed up by Quicksand. Finally, the real Alan and Judy are held down by their robotic copies, while Ibsen grabs hold of Peter, who manages to get his hands on Ibsen's voice controller which he uses to order the robot duplicates to ignore them and instead get Ibsen and Alan then destroys the controller so the order cannot be reversed, forcing a panicking Ibsen to retreat, vowing to them he will return. Judy remembers the clue that the Robo-Peter got from rolling the dice, and since "JUMANJI" allowed Robo-Peter to solve his clue, The Game lets Peter and Judy return home for solving Robo-Peter's clue. Peter gives Spike to Alan and as he and Judy return home again. Meanwhile, a very frightened Ibsen crashed his truck into a tree, and climbs up as he cannot stop Robo-Alan and Robo-Judy from coming after him.
At school, Rock is still afraid of Peter now thanks to Robo-Peter, so starts acting nice to him after what happened last time. Peter and Judy are also both pleased that Robo-Peter had completed their chores to last them for years thanks to his efforts.
Continuity[]
- Professor Ibsen's greatest fear of being betrayed by his own creations is later fulfilled in his final proper appearance "Nothing to Fear".
- Spike never appears again, probably having been destroyed or deactivated at some point, and Alan would therefore be unable to fix him.
| Season 1 | "The Price" • "Bargaining for Time" • "Masked Identity" • "Ransom of Redhead" • "Master Builder" • "No Dice" • "Love on the Rocks" • "Law of Jumanji" • "Stormy Weather" • "El Pollo Jumanji" • "Perfect Match" • "The Gift" • "Truth or Consequently" | |
| Season 2 | "The Red and the Black" • "Eye of the Sea" • "Brantford: The Game" • "Air Judy" • "The Palace of Clues" • "The Master of the Game" • "Robo-Peter" • "Mud Boy" • "The Magic Chest" • "The Trial" • "The Riddle of Alan" • "Night of the Hunters" • "The Plague" | |
| Season 3 | "The Three Peters" • "Young Alan" • "The Intruder" • "Oh, Grow Up!" • "Return of Squint" • "Armageddon" • "Love Potion" • "Sorceress of Jumanji" • "The Ultimate Weapon" • "Who Am I?" • "Nothing to Fear" • "The Doll" • "An Old Story" • "Good Bye, Jumanji" | |
