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"Jumanji" itself is an inner dimension that exists within the Jumanji board game.

Overview[]

Jumanji Tiger Den

The gorge Tiger defending his den.

Located in the game-board's crystal ball centre, "Jumanji" is primarily a deep, dark jungle realm but also has mountainous regions, arid deserts, icy wild lands and even volcanic activity. Weather also plays a pivotal role in the natural world, tending to be hostile with matters of catastrophic consequences for anyone and anything unable to adapt to survive.

Some native tribes and ancient civilisations are known to existed and constructed habitable villages and cities. Establishments like Trader Slick's Shop allow travellers and community to congregate for business, social interaction or time passing. Accepted currencies for payment of goods include valuable forms of trade payment like antique victorian gold coins of a by-gone era or even precious stones.

Wildlife[]

While intelligent races and inhabitants reside in the dimension of "Jumanji", their populations are tiny compared to the domination of the realms most prominent tradition; animals. Large or small, predator or prey, "Jumanji" animals are traditionally known to display a highly aggressive nature for the sake of their own survival and to enable a more fantastic gaming experience. The natural world consists of mainly an animal kingdom that can be identified with African or Indian game, but some creatures are also inspired by folklore or unique to "Jumanji" itself. Some creatures are mechanised or steampunk killing machines created by Professor J.S. Heinrich Ibsen. Local vegetation can grow faster than bamboo, and even spawn harmful species of hostile plants that act as natural traps.

History[]

When Judy and Peter found the antique game in the attic of their new Mansion called: "Jumanji", they found themselves transported into the game's inner jungle dimension, and unable to leave until their clue was solved. The two became fast friends with a long-trapped player Alan Parrish, haven never seen his clue and being trapped for 23 years, 5 months, 2 weeks and 4 days.

Points of Interest[]

Location name Description Image
Alan's Cave The clifftop dwelling of Alan Parrish. A safe haven built by himself during 23 years, 5 months, 2 weeks and 4 days inside Jumanji.
23 years 5 months 2 weeks 4 days
Van Pelt's Lodge Residence, weapons vault, butchery and trophy gallery of Van Pelt. Anyone or anything that is not prey or invited is not welcome, especially cheeky Monkeys.
Van Pelt Lodge
Trader Slick's Shop Bazaar of Professor J.H. "Trader" Slick. Anyone with something of worth to trade is welcome. Slick may travel to to business elsewhere.
J.H.Trader.Slick
Ibsen's Laboratory Laboratory, workshop and production of Professor Ibsen and his creations. Security is absolute unless inhabitants or players of Jumanji are invited.
Jumanji-mecha2
Manji Village Residence of the Manji Tribe. Anyone that can reason with the Manjis is welcome, but trespassers, thieves and infidels are not welcome and will be hunted.
Bog of Despair A swamp that leads towards the "Backstage" of Jumanji, where the Stalker dwells.
Desperation Island An island penitentiary for hardened criminals of all species and tribes. Crocodile infested waters and isolation makes escape impossible.
Jumanji TV Detention Island
Palace of Lost Clues A temple on the other end of Jumanji's frozen tundra, which contains recorded murals of all player's clues, but they are only visible when the room is lit.
Great Desert Palace An elaborate temple and resting place of the gateless gate of illusion, constructed within a labyrinth.
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